Eat
How hungry it is and what mood it's in change how it reacts to meals and treats. The hungrier it is, the more eagerly it eats.
LIVING GUIDE
This isn't a game about raising one correctly. It's a guide to watching, noticing, and slowly coming to know your own.
How hungry it is and what mood it's in change how it reacts to meals and treats. The hungrier it is, the more eagerly it eats.
Call, pet, play, watch over. The same act gets a different gesture back depending on distance and mood.
"Put to bed" is only a nudge toward sleep. Leave it be and it rests; keep fussing and it wakes.
The garden and walks bring games and discoveries you won't get at home. The scenery shifts with the real time of day.
Clinginess, curiosity, stubbornness, sensitivity, independence — these build up slowly out of how you interact each day and a long history of living. One loves to play, another prefers being watched quietly, another won't come near when it's sleepy. Repeat the same action and you won't get the same reaction from every one of them.
Left alone too long, or kept hungry and short on sleep, it may keep its distance and turn contrary. Careful attention over a few days will slowly repair things.
Around day seven, a pet you've spent enough time with lights up with a faint aura reflecting its personality. There are eight families — Crimson, Sakura, Violet, Azure, Jade, Gold, Moonlight, and Dusk — each in three depths.
The color deepens as both age and bond grow. A rare few are born able to reach two colors, and rarer still, three. It glows quietly during sleep, and a little larger when the mood is good.
Toys and furnishings you buy are saved as that pet's own. Press Play, or just watch it act on its own, and item-specific gestures start to appear.
Some items, like the Treasure Hunt Pouch, bring small finds home from the garden and walks and record them in the discovery book. Items aren't there to help you win — they're there to add reactions and memories you haven't seen yet.
In Pair Home, two sets of personality, mood, hunger, and sleepiness run independently. Press a care button and you choose who by name — so you can put the sleepy one to bed and play with the other.
Out of their chemistry and daily relationship come things only two can do: sleeping side by side, hopping in unison, chasing, jealousy, squabbles, making up. You can head to the garden or a walk with one or both.
If you live with two, the bottom of this guide lets you choose which to say goodbye to. Your NULLGAME password is required to confirm it’s you, and the last pet always remains. Afterward you can welcome a second one again by buying a Mofumaro in the shop (Pair Home required). You can never get back the same personality and memories, and what you spent is not refunded.
To downgrade from Pair Home to a regular Home, first choose who stays and say goodbye to the other. Either the standard or the calico may stay. Once the server confirms you're down to one, you keep Pair Home until the period you've paid for ends, then switch to Home at $4.99/month with room for one.
The calico Mofumaro is a separate pet, adopted in the shop while you're on Pair Home. The coat is calico, but its personality, memories, mood, hunger, sleep, and bond with you all develop independently of a standard Mofumaro. It keeps the same calico markings it was born with in every gesture.
The first one you meet in the free trial is always a standard Mofumaro. If you live with two, then say goodbye to the standard and keep the calico, you can go on raising a single calico in a regular Home. Keep that calico and buy another, and you can live with two calicos in a Pair Home.
Important: After your subscription period ends, confirming farewell deletes the personality, memories, names and growth of all your Mofumaro, including purchased calico pets. You then start a new 7-day trial with a new standard Mofumaro.
Time keeps moving while the browser is closed. Your pet sleeps, gets hungry, watches the window, and plays alone. Traces of that life remain in the room and in Today's Moments when you return.
Your pet will not always turn to you the moment you return. They may stay asleep or continue what they were doing. You do not need to interact constantly, but checking in now and then lets you notice small changes since your last visit.
As time passes, each pet begins to favor a place of their own: the window, bed, rug, or food bowl. Pawprints and a dent in the bed are signs that life continued while you were away.
Today's Moment saves one real moment your pet showed that day. A quiet day without anything dramatic is part of their natural life too.
You choose a name once when you first meet, and it cannot be changed. After your subscription period ends, confirming farewell deletes all pet saves, including purchased pets.
IMPORTANT DECISION
Only while two share a Pair Home can you choose which to say goodbye to. You can never part with the last one.
A small life that carried on while you were away
Something Mofumaro found interesting and brought home.
What it finds shifts a little with where it's been and who it is.
Meet a new side of this one
Not about power. It just makes the time together a little richer.
MEMORIES FROM THE PLAZA
A record of the Mofumaro and owners who left a mark on your Mofumaro's heart.
Every reunion renews the memory. Best friends, one-of-a-kind friends, and lifelong friends are never forgotten.
Little encounters from the plaza will gradually fill these pages.
Choose how you live together
Your 7-day free trial will not turn into a paid subscription automatically. Choose a plan when you want to continue.
Both plans keep your pet's personality, memories and growth while subscribed. After your paid period ends, all pet saves are deleted only when you confirm farewell.
One-on-one time
Chemistry between the two
Choose one welcome pet from all Mofumaro pets currently on sale. No voucher is offered with English-market subscriptions.
Choose once after a full Pair Home payment is confirmed. Monthly renewals, free plan changes and saying goodbye do not add gifts. After a downgrade has taken effect, re-upgrading qualifies again only after a new full Pair Home payment; prorated differences do not qualify.
English-market subscriptions include a choice of one currently released Mofumaro pet instead of a discount voucher. Your choice is final. Saying goodbye does not restore the gift; a replacement pet must be purchased separately.
No extra charge right now. On the day your current period ends, it renews automatically at your plan's monthly rate.
Nothing is charged now. If you cancel the scheduled downgrade, Pair Home will keep renewing at $6.99/month from the next renewal.
After the paid period ends, confirming farewell permanently deletes their records.
After cancelling, you can play until the end of your paid period. If you then confirm farewell, every pet's name, personality, memories and growth are deleted, and you start a free trial with a new standard Mofumaro. The same pet cannot be recreated.
This goodbye cannot be undone
You will never meet this one again.
Personality, memories, growth, and the bond between them are permanently deleted.
The one you don't choose keeps its personality, memories, growth, and name.
At least one always remains. To live with two again, you'll need to buy a new Mofumaro in the shop while on Pair Home.
A pet you say goodbye to cannot be restored, and what you spent is not refunded.
Take both out
The one left at home sleeps and plays by itself while you're out.
Your 7-day trial has ended
Keep the same pet, personality and memories by choosing a plan when you want to continue. Choosing a new pet requires confirming goodbye to this one.
Continue with your NULLGAME account
Log in to carry this one over to your account and continue to the monthly signup.
To continue, either raise this one or choose a new meeting.
If you want to raise one, log in to NULLGAME and choose Home ($4.99/month), or Pair Home ($6.99/month) for two.Connected to your NULLGAME account
Save the pet you met as a guest to your account. If you choose a new pet, this guest pet’s record will be deleted.
You can meet up to three. The third cannot be changed.